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Very nice execution, everything is in place to serve the plot. Nice project!

The game ends without seeing the ending if you spam click the final scene. It will be obvious what the final scene is. Fair warning. I'm sure it wouldn't be too complicated to fix.
The game itself is poetry in HTML, it's  as deep or as shallow as you want it to be. The game is a metaphor, for what? Play to find out and come up with your own intepretation.

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Thanks so much! I kind of wanted it to end a little abruptly so I'm not sure I want to tinker with it too much, thanks for pointing that out though

Hee hee, it's a neat take on the "Harvest" theme! It really kept me wondering day by day what was happening/going to happen. Well done!

SPOILERS

So...were the plant's trying to tell the astronaut they could take him home or....did those dreams have some other meaning?

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Thanks for playing, I'm glad you liked it!

SPOILERS

So it's really open to interpretation, but I felt the plants were feeding off and fueling the protagonists loneliness and this kind of psychic feeding gave them weird vivid dreams while the feelings of isolation and paranoia are what actually give the dreams their substance. Then after feeding off so much loneliness they decide they want to help

But that's just one interpretation. I picked pink for the color of the plants and important things in the dreams because that kind of pink is kind of an alien, out-there color in nature and I didn't really intend for their motives to be fully comprehendable. 

this is pretty neat! really love how the narrative unfolds and its so ambiguous and mysterious... i really enjoyed it :)

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Thanks so much, I'm glad you enjoyed it :)